2010 will be a good year for gaming

•December 5, 2009 • Leave a Comment

2009 is coming to a close, and that means that the majority of this years major game releases have now been, well, released. Usually this would be a time to reflect back on what’s happened this year, but fuck that (for the time being), lets take a gander at what i’m personally looking forward to at some point next year.

Dante’s Inferno

I do love a good hack and slash game, even if i’m absolutely terrible at them, and Dante’s Inferno certainly has my interest. It’s based off of a poem by Dante Alighieri called The Divine Comedy, which described the nine circles of hell. It’s probably going to be a pretty disturbing game – hence the reason why i’m interested in it. Needless to say you should check out some of the developer diaries.

Brink

Brink is something that I only actually found out about yesterday, it’s an FPS set in the future on something called “The Ark”, which is an artificial island in the middle of the ocean somewhere. However, The Ark has lost contact with the rest of the Earth, and now there’s a struggle for resources.

Brink interests me for two reasons, the first being the SMART system that they’ve put in the game, which allows you to jump, or vault over objects to get where you want to go. It kind of reminds me of Mirror’s Edge, only it actually looks good. The second reason this game interests me is the class system, which actually seems to alter the way that you can achieve your objective, which means that there should be a lot of replay value in store for us here.

Also, it has 8 player co-op. Bitchin’.

Bioshock 2

Although unlikely to be a game that i’ll get on release date, Bioshock 2 still holds interest. The first game (Which I only completed earlier this year) was awesome in every sense of the word, the atmosphere, voice acting and story telling were all excellent, so i’m pretty excited to see what the sequel has to offer.

Bad Company 2

This game will completely dominate my spare time when it’s released in March. The first Bad Company is already an excellent multiplayer title, the large-scale battles and destructible environments really do it for me. It’s awesome to roll in to battle with a few tanks and Helicopters with your buddies in them. Good times indeed. This’ll be a day-one purchase for me fo’ sho’.

Halo Reach

Although ODST has put a massive dent in my love of the Halo games, Halo Reach is still something that i’m going to be keeping an eye on at the very least. We’re going to be treated to some in-game footage on the 12th December, so fingers crossed that it’ll be good, right?

Split/Second

I was actually surprised to discover that Disney is the publisher of this title – which looks like a bit of a cross between Need for Speed and Burnout. It’s an arcade-style racer, where you can cause parts of the track to explode to create new shortcuts, or to take out an opponents car. It looks pretty awesome, and is certainly something that’s worth keeping an eye on.

Blur

Another arcade style racer here – this time I was dismayed to learn that it’s published by Activision, but the actual game itself looks pretty good, and reminds me of a game that I used to play in my childhood called RC Revenge, so in a strange way I think it’ll actually be somewhat nostalgic.

Crackdown 2

Last but certainly not least, it’s Crackdown 2. The original Crackdown came out in 2007 – admittedly the only reason I ever heard of it was because of the Halo 3 Beta. Luckily, Crackdown was actually a pretty damn good game. The levelling system was pretty fun and gave you something to aim for, although it lacked challenge at times, it was still something that you could pick up, play, and have a good time with. Even better – the sequel supports four player co-op. Can you say “Win”?

That’s my list for titles that i’m looking forward to for 2010 – and I have a feeling that i’ve missed some as well. Needless to say next year will be a bad year for my wallet.

Assassins Creed 2 OST… is actually really good

•December 2, 2009 • Leave a Comment

Over the past few weeks i’ve been playing (and enjoying) Assassins Creed 2. It plays brilliantly and fixes most of the problems that I had with the original game, but that’s not what this post is about.

This post is about the music in the game. Any one who’s played the game will probably agree with me on this one: There’s not enough of it in the game, and the times where the music is actually playing, it’s too quiet. Earlier today I was browsing the iTunes store and I came across the soundtrack for Assassins Creed 2 (iTunes link). I was curious, so I decided to give one of the sample tracks a listen. The track “Ezio’s Family” was the most popular there, so I gave it a listen.

Holy shit. And what I listened to in iTunes was just the 30 second sample. I decided to fire up Spotify to see if it has the soundtrack that you can listen to. Luckily, it did (You can find it here).

Quite honestly, the game does not do this music justice, there’s some truly beautiful music here, but it’s all far too quiet under the sounds of everything else in the game, even if you turn the sound of the music to its highest possible setting, it’s too quiet. You really have to listen to the music on something like Spotify or iTunes to really appreciate how good it is.

I’m not brilliant at describing music, so I won’t, but needless to say this is something that’s worth checking out. Part of me is disappointed that this music isn’t given as much attention as it should. Even some of the trailers for the game didn’t use music from the games soundtrack.

Video Review: Modern Warfare 2

•November 25, 2009 • Leave a Comment

Here’s my review for Modern Warfare 2. Sorry it took so long – real life and Assassins Creed 2 got in the way. Still, I hope it’s enjoyable. You should probably note that it contains approximately one naughty word though.

Halo Reach to premier at the Video Game Awards

•November 19, 2009 • Leave a Comment

For those of you perhaps not in the know, Halo Reach will premier at the 2009 Video Game awards on the 12th December. The footage that will be shown will be in-engine from some point at the beginning of the game, so I guess it’ll be a chance to see if those leaked screenshots were even real or not.

On the topic of the Video Game Awards, you can vote for who who you want to win certain awards by clicking here.

Should I review Modern Warfare 2?

•November 15, 2009 • 1 Comment

reviewmw2

Modern Warfare 2 has been generating a lot of excitement recently, and i’ve bought the game and have already formed an opinion on a lot of the things here. I haven’t done a video review in a while and I figured that this would be a pretty good opportunity to try and get another one done for you guys. It’s up to you. You don’t need a Twitter account to vote in the poll, but you’ll need one to make a comment.

Modern Warfare 2 made me eat my own words

•November 13, 2009 • Leave a Comment

A few days ago I blogged on how I wouldn’t be buying the recently released Modern Warfare 2, which came out on the 10th November. Of course, as you can see by my Gamercard on the right side of the site, you can see that I, quite clearly, have in fact, purchased Modern Warfare 2, and have played it quite a lot, too.

pokehmw2

So, what’s the reason behind this purchase? Well, the main reason is that I got it for pretty freaking cheap. The supermarket Tesco (Americans: Think of it as Walmart) was doing an offer in-store. You could buy any game in the top 20 chart (I opted for Borderlands), and get Modern Warfare 2 for £25. Not a bad deal, methinks.

But hooooly shit, am I glad that I went and bought this game. Although it almost pains me to say so, because Activision were absolute dicks about the whole thing, but ultimately, there’s no denying it: This is the best game i’ve played all year so far.

Some things still irk at me though. I’m still annoyed at how Private Chat is disabled for certain playlists – all I want to do is unwind after a day of work. I don’t want to listen to some prepubescent kid on the other side of the world screaming at me down his mic, I just want to talk to my friends.

I originally said that I disliked the removal of the co-op campaign option, and I still do. That said, the special-ops mode in Modern Warfare 2 is done extremely well. For those of you not in the know, Special-ops is a co-operative mode where you and a friend can complete missions that usually require teamwork.

Perhaps the best example of this is the special-ops mission involving an AC130 Gunship. One player in the game is on the ground, trying to get from point A to point B, while another player is actually in the gunship itself. The player in the gunship must assist the player on the ground by taking out infantry/vehicles. It’s a simple idea that works really well.

The multiplayer, for me, is the main improvement over the original Modern Warfare. My main problem with the multiplayer in MW1 was that everyone, and I mean, everyone, whored the Martyrdom perk. For those of you not in the know, Martyrdom was a perk that dropped a live grenade automatically when you die. This can become extremely annoying – as you’re killing people, live grenades are dropping around you, and before you know it, you’re dead because you killed another player. What a fail.

Thankfully Modern Warfare 2 addresses this issue. While I haven’t leveled up enough to obtain the Martyrdom perk yet, it’s presence has already been significantly decreased. Instead of being a regular perk, Martyrdom is now a “death streak”. This means that Martyrdom is only active if you’ve died several times in a row. You’d probably be surprised at how much more enjoyable the multiplayer in Call of Duty is with this perk far less common.

So there you have it – I bought Modern Warfare 2, and i’m damn glad that I did. I still can’t justify a £45 pricetag though. I think that you should get it for £32 instead.

Halo Reach screens leaked – I offer my speculation

•November 6, 2009 • Leave a Comment

Earlier today, some screenshots for Halo Reach were released. That said, nobody seems to be speculating on what’s in the screenshots, so i’m going to offer up my opinion.

It is very important to realise that Halo Reach is far from finished – the game isn’t due for release until next year at least. It’s also important to realise that these screenshots were, of course, leaked, and as such is content that is Bungie & Microsoft didn’t want us to see yet. We don’t even know if these screenshots are legitimate or not. That said, lets get on with things:

HaloReachLeak-001

Here we’re in first person holding a Rocket Launcher – you can see that the crosshair for the Rocket Launcher is different than usual. Whether the Rocket Launcher functions differently to how it did in Halo 3 is unknown. Also take note of the person standing in front of us – it’s a Spartan. You can also see a symbol next to the Motion Tracker and some text next to it, but it’s too blurry to make it out.

HaloReachLeak-002

Here we get a full view of the Heads Up Display. As you can see, the shield + health system in the first Halo game seems to be making a return. The general look of the HUD looks similar to the HUD of ODST. In fact, i’m pretty sure that the compass above the shield bar is identical to the compass that was in ODST, but it could just be a placeholder.

Again, there are some symbols next to the motion tracker – more than there were in the previous screenshot, but again, it’s too blurry to make anything out. Additionally in this screenshot you can see a Banshee, a Needler, and some kind of town/city that looks like it’s on fire.

HaloReachLeak-003

Another view of the HUD. Most prominently you can see a new weapon that looks very similar to the Battle Rifle that was in Halo 2 & 3. However, it looks like it’s had a bit of a redesign. The base of the weapon looks like a Submachine Gun, but with an Ammo Counter and a Scope attached to it. It also looks like this “Battle Rifle” has a smaller clip size than the one that we’re accustomed to in Halo 3. Also take note of the crosshair design, it looks much bigger than the crosshair for the Battle Rifle in Halo 3.

In the distance you can see what I assume are Marines (But they could be Spartans). You can also see some kind of huge gun emplacement on the left of the screen. An anti-air weapon maybe?

HaloReachLeak-004

Here we’ve got what looks like a redesigned Spartan Laser. You’ve got some Banshees flying around in the distance, and there’s also some kind of screen on the Laser. To be honest, we have no idea if this is even a Spartan Laser. It could be something else for all we know.

HaloReachLeak-005

Here we’ve got what could be the most bizzare looking weapon i’ve seen so far in the Halo series. The gun that the player is holding here looks like a cross between the Needler and the Carbine. It’ll be interesting to see how this works. You can also see a Warthog, with what looks like an ODST in the drivers seat. It also looks like the chain gun on the Warthog has either been removed or replaced by something else.

HaloReachLeak-006

Next up is the Pause Menu, which looks largely unchanged from the menu in Halo 3. Unfortunately there text is quite blurry so it’s hard to make things out again. Underneath the pause menu you can see where the player has paused. You can quite clearly see the Assault Rifle in the bottom right hand corner of the screen. It has a 32 round magazine, so presumably it’s the same Assault Rifle that we saw in Halo 3. The crosshair for it looks bigger though.

HaloReachLeak-007

Finally we’ve got a glimpse at what the Main Menu might look like. It just looks like a piece of artwork with some options laid over the top. What’s in the artwork intrigues me though. The structure to the left of the screen looks similar to the Portal to The Ark that was in Halo 3. The structure to the right also interests me. It’s either a strange building, or smoke from a pretty large explosion.

So they’re all of the screenshots of the game that were leaked. Like I said earlier, we don’t know if these are legitimate yet. If the screenshots are legitimate, then the game still has a lot of development to go through. Feel free to speculate, but also remember: It’s not done yet.

Google Suggest… best thing to happen to the Internet

•November 5, 2009 • Leave a Comment

cookiemonster

Google Suggest is nothing new, I remember it being around for a while. However, after a fellow chum of mine over at Cnet found some amusing suggestions that it presented, I decided to see what kind of crazy shizzle I could get Google to suggest.

First of all. What is Google Suggest? Well, it’s simple, you type in some words in to the search bar on the Google homepage, and Google will try to guess what you’re trying to type. For example, if I type in “Cookie”, it’ll suggest “Cookie recipies” and “Cookie monster”:

cookiegoogle

But that’s not where teh lulz are to be had, no. Take a gander at some of the screenshots for some of the more amusing things that Google Suggest recommends:

ILike2

“I like to tape my thumbs to my hands to see what it would be like to be a dinosaur”

whycant

“Why can’t black people swim” and “Why can’t I own a Canadian

gordonbrownis

All of the above.

itotallywentthereI totally went there

magneticcow

You learn something new every day

slal

Stop look and listen.

That’s all i’m going to bother you with. But you should seriously try it out some time when you’re bored. You might get some lulz out of it. Just remember: Real people are actually searching for this stuff.

Why i’m not getting Modern Warfare 2

•November 5, 2009 • 5 Comments

Modern Warfare 2 – the game that FPS nuts are (most likely) going crazy about. Modern Warfare 2 – the sequel to 2007’s Call of Duty 4, is due for release in just a matter of days. The game already looks like it’s going to be highly successful, it’s already smashed pre-order records and has probably already guaranteed Activision and Infinity Ward a rather tidy profit – and those are just pre-orders alone. No doubt there’ll be a lot more copies shifted during the run up to Christmas next month.

That said, however, this isn’t a game that i’ll be getting. Certainly not on release date anyway. Why? Well, that’s the purpose of this blog post, to explain why (You should note that some of my criticisms are directed towards the Xbox 360 version of the game).

1- No Xbox Live party chat

For Modern Warfare 2, Infinity Ward has decided to block Xbox Live Parties (For those of you who don’t have Xbox 360’s, parties are basically large private chats). This means that you can’t talk to your buddies that are playing different games. Now i’m unsure about the details regarding this, mainly because Infinity Ward hasn’t specified how this works. Does it block your private chat all of the time? Or can you still use Private Chat when playing a campaign game? I have no idea.

But what I do know, is that this is not an idea that I like. This is apparently to stop people from cheating, but I rarely encounter this kind of behaviour while playing FPS games. Certainly, I never encounter this kind of cheating enough times to justify the total removal of private chat. I enjoy using private chat so that I don’t have to deal with those screaming kids who take the game too seriously, and also so that I have someone to talk to if me & a friend are playing different games.

Infinity Ward are just punishing a majority to try and make life more difficult for a minority, who will probably find some kind of way around it anyway.

2- No Xbox Live co-op campaign

One of the main things I look for in games these days are co-operative campaigns – a campaign where I can jump in with a friend. I enjoy the relaxed and laid-back nature of co-operative gameplay when I don’t feel like playing human opponents. Modern Warfare 2 was originally slated to have a co-operative campaign mode, but it got axed during development.

The reason for this was that it “broke the cinematic feel”, which is fair enough if i’m playing the game for the first time, but after a while, it just gets to the point where I just want to kill some bad guys with a friend, but Infinity Ward have removed this option from me. Sure, there’s a Spec-Ops mode, but it’s not the same thing.

Simply put: I only care about the “cinematic feel” the first few times I play the game. If I really cared about the “cinematic feel” so much, then i’d decide for myself whether to play the campaign co-operatively or not. I don’t need Infinity Ward to babysit me and tell me what I can and can’t do.

3- It’s overpriced

I’m probably no angel in this regard considering that I paid £35 for Halo 3: ODST, but this is not a mistake I plan on making again. The RRP for Modern Warfare 2 was raised from the standard £40 to £55. Activisions attitude towards consumers also stinks, with the CEO of the company saying “if it was left to me, I would raise the prices even further”. Wow guys, that’s some good PR there.

4- The music in this trailer

Is it me, or is that Eminem? Seriously guys? Eminem? It’s bad enough that 50 Cent is in the game for christs sake.

5- No dedicated servers for PC gamers

Although i’m not the most hardcore PC gamer around, I can still understand the frustration that this brings to PC gamers. Dedicated servers allow PC gamers to find a “home” in which to play in, a group of people who they’re familiar with. Infinity Ward are removing the option for PC gamers to have their own servers. The lack of servers also means that PC gamers can’t use mods in the game, which is one of the main appeals to PC gaming.

Of course, this wasn’t always the case for me. The Washington DC trailer for Modern Warfare 2 actually had me a bit excited. Washington DC being invaded? It would be awesome to see how that works out. Sadly, i’m not willing to pay £55 to have Infinity Ward tell me what I can and can’t do.

I think i’ll get Assassins Creed 2 instead.

Update: You should read this post.

From Halo to Battlefield – Why am I making the jump?

•November 2, 2009 • Leave a Comment

It’s probably no secret that i’m a huge fan of the Halo series. I have blogged quite a lot about the series, from what I like, to what I dislike. A few weeks ago I bought Battlefield: Bad Company for about a Tenner. I have every reason to believe that this is the best £10 i’ve ever spent, and I now eagerly await for the sequel that’s due to arrive next year. Indeed – I now play Battlefield more than I play Halo. In fact, I last played a game of Halo four days ago, and that was a custom game. The last Matchmaking game I played was on the 26th October. A long time, considering that it’s, well, me.

But why have I made the jump from Halo to Battlefield? I’ve enjoyed Halo’s multiplayer since the days of Halo 2 – I joined Xbox Live way back in 2006, got Halo 3 the following year on release date, and have played it ever since – very rarely straying to other titles such as Call of Duty 4 or Gears of War.

By the way, if you’re one of those people who can’t accept that Halo has flaws, then I suggest that you stop reading. I’m not flaming Halo, but I am criticising it quite a lot in this post.

1- Halo doesn’t immerse you

None of the Halo games immerse you in to the experience. Humanity is supposed to be getting their arses whooped by a technologically superior alliance of xenophobic aliens, but you never get that feeling. Marines who fight by your side are cocky, unlikeable, and frankly, retarded.

Where’s the fear of war? Marines will just some times walk straight in to enemy fire without any regard for their own well-being. The same applies to the enemies in Halo – while their AI isn’t quite as bad for the enemies as it is for your allies, they’re still not very intimidating enemies.

The Brutes wouldn’t look out of place if you put them in to an episode of the Power Rangers, and their dialogue is about as clichéd as it can get. If a Brute yells at you in the game, he’s probably threatening to eat you. Oh, uh no, please don’t do that? I’m more likely to laugh at something if it says it’s going to eat me, than I am to shit my pants.

Then there’s the general design of the enemies that’s the problem. Like I said earlier, Brutes look like childrens toys, Jackals look like retarded rat-birds, Grunts & Hunters are both retarded. Hunters are supposed to be difficult to fight, but all you need to do is grab an Assault Rifle or an SMG, jump over them, and shoot them in the exposed orange bit on their back.

I should also mention the sound – the sound in Battlefield completely kicks the arse of the sound in Halo. Weapons sound like actual weapons, if an explosion goes off near you, then your hearing will get muffled. I think that people grossly underestimate how much good sound can add to the experience, although I think that Martin O’Donnell composes better music.

2- The multiplayer is more frustrating than fun

This is due in part to a number of things:

Firstly, the Matchmaking system does not match players up fairly. Level 50 Generals can, and do get matched with Level 10 Lieutenants. This results in one team getting completely destroyed. It’s pairings like these that make you ask the question: How is this fair?

MMFail

Secondly, the respawning system in Halo is retarded. All you have to do is watch the video below to prove my point:

In Battlefield you can choose where to spawn – so that you can at least place yourself in a safe position. It’s not a perfect system, but it works a hell of a lot better than the system in Halo does – which seems to think it’s okay to put you in front of an enemy Warthog.

Thirdly? The lag, or, more specifically, the hit detection. While this is admittedly an uncommon occurrence, this problem still rears its ugly head at the most inconvenient of times I most commonly experience this issue with the Scorpian Tank, but others have issues with all sorts of weapons. The Sniper Rifle in particular.

Additionally, we’ve got another problem that I dabbled with in my previous post: host migration. Battlefield has dedicated servers, so this is a non-issue. In Halo however? It has some adverse effects:

3- Battlefield has large scale battles that are actually large scale

The “large scale” battles in Halo are 8 v 8 affairs with up to sixteen players. That might sound like a lot of people, but Battlefield allows for up to 24 people to be duking it out with each other. What’s more? The maps in Battlefield are actually huge, and I mean enormous. The “large” maps in Halo like Valhalla or Avalanche are dwarfed in comparison.

That’s another issue with Halo – the big maps have gradually been getting smaller and smaller. Don’t believe me? Load up your copy of Halo 1 and take a look around Blood Gulch, then load up Halo 2 and look at it’s successor, Coagulation. Then load up Halo 3 and load up the successor to Coagulation – Valhalla.

The vehicle combat in Halo is one of the best parts of the series, but the maps in Halo 3 are so small that it’s hard to make a decent use of them. In fact, with the recent map packs for Halo 3, it almost feels like Bungie has completely forgotten about the vehicle combat in Halo. As someone who played Big Team Skirmish in Halo 2 for hours on end, the loss of large scale battles disappoints me. This is where Battlefield comes in.

That’s just a few reasons why i’m starting to jump over to Battlefield from Halo. It’s fun, it’s frantic, and is pretty much everything that I ever wanted from a multiplayer game. I’ll still be looking out for Halo Reach next year, but the Battlefield series is going to start getting a lot more attention from me from now on.